Introducing the Chronowarden: Interview with George Velev and Jade Martin

Accompanied by fellow Wowhead writer Preheat, this past Thursday I had a chance to sit down with two incredible members of the World of Warcraft development team, Game Producer George Velev, and Lead Combat Designer Jade Martin for a 30-minute chat all about the newly-unveiled Chronowarden Hero Talent Tree.

First shown just over a month ago at BlizzCon 2023, the Hero Talent system is an ambitious and exciting new feature of the upcoming The War Within expansion that promises to explore new elements of class fantasy through new “sub-spec” talent trees, which are shared by just two of each class’s various specialisations.

The Chronowarden Hero Talent Tree is one of the three options available to Evoker, and is shared by Augmentation and Preservation, with the other two trees Scalecommander and Ruby Adept to be revealed at a later date. Although this is still an early development preview, the Chronowarden already wears its Bronze Dragonflight-inspired fantasy proudly on its sleeve, with new additions like Warp, a space-time bending blink version of Hover, and Temporal Burst, an updated version of Tip The Scales adding ramping Haste, Movement Speed, and Cooldown Reduction.

Be sure to check out the official blog post where you can read all about the new Hero Talents feature, as well as share your own feedback in the comments section.

So without any further ado, here is a transcript of our full interview with George and Jade!

Introductions

Preheat: Okay, so today I’m joined by George Velev, Game Producer, and Jade Martin Lead Combat Designer for World of Warcraft. So for a little background on me, my name is Preheat, I’ve raided at a World First level for years in Limit now Liquid and now I raid with Myst. I’m also the Wowhead Guide Writer for Devastation Evoker and today I’m joined by Jereico!

Jereico: Thanks Preheat! My name is Jereico, I’m the Augmentation Guide Writer over at Wowhead. These days I main and make content for DPS Evoker, so Augmentation and Devastation. I raid in a little guild called Euphoric over on the NA servers. Honestly, it’s my first time doing one of these so I’m a little nervous guys, but I’m super excited to be here, so thanks for having me!

Preheat: And let’s talk about our two guests here who are joining us, so George, why don’t you go ahead and give us a quick introduction.

Preheat: Excellent! Jade?

Preheat: Fantastic. Big fan of both of y’all’s work, so let’s just jump into this! So first off, thank you for the opportunity and privilege to have this sneak peek and to see these new Hero Talents coming in The War Within. Loving the different themes and rotations that are going to come from these choices. We have a lot of questions for you. So if you don’t mind, we’re just going to jump right into it. 

Balance Tuning and Lessons Learned

Preheat: So once again, loving the columns, the flavour, and the fantasy that you can see with each of these different subcategories that we have in the Hero Talents. These are awesome ideas; very excited for this system. Maintaining the freedom to choose new Hero Talents, each with their own visual gameplay differences is a great goal. In the blog post you mentioned wanting options that feel similarly effective–regardless of the content–while avoiding required talents. You acknowledged that throughput is a very important thing for a lot of players. And keeping Hero Talents in balance is going to be one of your close priorities. I think I speak for a lot of players when I say that ultimately the success of this system will depend on the effort put into tuning. Obviously, they’re not all going to be completely tuned or in line, but to see this play out as advertised: it’s ambitious. So let’s start with some general questions about Chronowarden.

Jereico: My first question really is the big “elephant in the room” general question. I’m thrilled about the idea of this feature and all the flavour that it brings, and the new blog post that’s accompanying this, it does a great job explaining all the thought process and design, so that’s awesome. For me, the obvious first comparison to this system is the Shadowlands Covenants, of course, which saw a lot of iteration over the course of that expansion. I was someone who struggled a little bit with being able to choose between my favourite fantasy, and the one that does the biggest numbers. So really, for you guys, how big of a priority is the balance tuning at the end of the day, what sort of lessons did you guys learn from some of those past expansions, and what does that mean going forward?

Jereico: Awesome!

Preheat: Thank you for the clarification, that’s great.

Inspiration for Chronowarden Hero Talents

Preheat: So each column, since we’re on the topic, they all have their own theme. There are obviously “sub specs” you can have, so we’ve got like Warp, we’ve got Temporal Bursts, and Reverberation, for Chronowarden. So we will get into each one of these a little bit, but which is your favourite and were there any talents that drew inspiration from maybe some early concepts or ideas for Evoker that didn’t quite make it into the game?

Preheat: Yeah, I’m really looking forward to Warp. You actually just answered one of my future questions too!

Hero Talents and Complexity

Preheat: Uses for these talents will obviously be quite different for Augmentation versus Preservation. They both have access to these trees for Hero Talents. Is the idea that these talents should fundamentally alter your rotation, or what are your thoughts on how the talents will play and how they will impact the actual gameplay?

Preheat: Awesome. Yeah, I think that there’s definitely a lot of variety–well, we have another question later that kind of ties into this, but depending on what you play, obviously because Preservation and Augmentation have very different playstyles but we can definitely tell that there are some intricacies there that are interesting.

Talent Tuning Between Specs

Preheat: So in the blog post, it mentioned that some talents are going to be adjusted depending on which spec you’re playing. I think the example was Tank versus DPS for Warrior. So are there also going to be differences when it comes to the difference in the talents between DPS specs? For instance, Augmentation Evokers are obviously very tanky, right? They have the cheat death and all of their cooldowns last longer for defensives, and now they have access to a really short cooldown 30% damage reduction, that Devastation can’t [access]. Are there considerations for this kind of thing to try and, I guess, equal out some of the power?

Jereico: This is kind of something that we saw on Live right now actually with the Stamina and Leech nodes for Devastation, right? So you’re saying this is still on the table?

Preheat: By the way, that is awesome. I love that there’s like, the variability on those individual talents, it helps so much, and super appreciate those.

Jereico: More of that!

Hero Talents and Support Gameplay

Preheat: So with the addition of Augmentation, we’ve seen just how hard it can be to balance things between specs when one of them is a support: just look at Devastation [in Patch] 10.2. So are Hero Talents meant to help bridge the gap between Augmentation and its peers by adding more support, maybe, to Preservation and Devastation in the other trees that we haven’t seen yet? Is that kind of the intent, or are these kind of like a different idea?

Jereico: To jump on that, is that maybe a hint that Scalecommander might see a little more on the group utility side and sort of Tank/Healer support, or are we still trying to keep things kind of one-to-one in terms of throughput-to-throughput kind of thing?

Preheat: Excellent. Well, that was my next question, so I’ll still ask it. You just gave the answer but–so Chronowarden obviously has a lot of crossover with Augmentation’s support theme. We can feel that throughout the Hero Talents, that they’re, you know, adjacent to Augmentation. Obviously Ruby Adept has no connection to Augmentation, that’s the one just for Preservation and Devastation. How do you intend to design these Hero Talents so that they don’t become just the default pick?

Preheat: Awesome, great. Thank you. Yeah, just [as an] aside, I do think having them all be part of the package where you can pick more than one row here is great for that. Cool, so let’s move on. 

All About Warp

Preheat: So, Warp! Warp talents, they’re awesome. I’m a Mage veteran, so the idea of having a blink as an Evoker really excites me a lot. Does Warp mean that I can teleport over hazards like Blink? And what happens if I do it in a neutral position? Because right now you can Hover neutral and you just like, stay put. So is that still gonna fling me forward? Or am I just going to blink in place? 

Preheat: I think one of the best features about Blink is if you’re in the air, usually it will teleport you onto the ground. So like a neutral–and this is something that annoys me with Hover, just like as a side thing. Whenever you Hover in the air, you get flung forward regardless of your input. Whereas with this talent, I could see it, you know, bringing you down to earth which would actually be fantastic. That’s exactly what I would want. So do that what you will!

Interdimensional Phase and Overloading Existing Abilities

Jereico: Alright, I think I’ve got the next one. So hopefully not to tread too much of the same ground over again. In the outline, of course, we talked about complexity, and now in most Hero Talent Trees we’re not necessarily adding new buttons. I’m a big fan. And I mean, I picked up Devastation Evoker. I’m a big fan of keeping buttons to a minimum in sort of “current” WoW. Some specs keep maintaining that fantasy of having a million things going on, some keep it simple. I love that there’s a distinction. To me, one thing I’m mindful of is when an ability has been kind of “overloaded” with too much functionality at the end of the day, especially when those things have different purposes. 

Jereico: On one hand, I’m looking at Temporal Burst in this tree and to me, that’s, you know, “wow, awesome”. I’m taking Tip the Scales, this pretty mundane, quick thing that I push and kind of forget about it after and I’m giving it this really cool fresh coat of paint and I think that’s a great fantasy there. 

Jereico: On the other hand, I look at Interdimensional Phase here, this Warp damage taken reduction, and I think, “wow, that’s strong”. And I like active mitigation buttons that require timing, I think that stuff’s great. But wait a second, am I going to have to now save Hover charges just for that big hit that the boss does, and am I going to only be able to use hover in that way? How is that actually going to translate into gameplay? 

Jereico: So is this dilemma of mine sort of an intended aspect of the design, and how do you guys evaluate whether an ability is doing too much at the end of the day?

Jereico: I think so, because to me, Hover is a very integral part of how the game plays for Evoker and I think other specs, how they sort of handle similar buttons, they’re usually a little lower in potency, and they’re usually on buttons like Fade or Feign Death that just don’t actually do anything otherwise, right. So that’s kind of a comparison that I’m drawing I think on that one. 

Jereico: So yeah, great answer.

Jereico: Great!

Back to Warp and Mythic Tindral

Preheat: To talk about this Warp a little bit more I was just thinking, so is it also a way maybe to break out of roots? Like could you use Warp to teleport if you’re rooted or would that theoretically come along with you?

Jereico: Write it down! Write it down!

Preheat: Yes! I’m doing it right now that’s why it came to mind! I was like, “oh my gosh.”

Preheat: I know for like the PVPers out there, apparently roots are like the big thing that they’re all really upset about when it comes to playing Evoker. Just a thought!

Time Convergence and Impact to Rotation

Preheat: Okay, so next question, does Time Convergence stack duration if multiple 45+ second abilities are used in quick succession?

Preheat: Well, from the perspective of playing Evoker, you’re almost always, at least as Augmentation, sending your Empowers back to back. Like there’s actually no world where you would hold them because you want to, you know, maximise your damage multiplications you want to, especially with Breath of Eons, try to buff people as much as possible with the force multiplication. I think you would always use your Empowers back to back so that’s–I guess the question is, is there value in changing the rotation in some way with this to make it so that you would want to space them out? I don’t know if you would if it didn’t refresh the duration? I’m not sure if you would even do that though, to be honest. 

Jereico: Off the top of my head we’re just talking about like Breath of Eons, Tip the Scales, maybe Time Skip, right? Is there anything else that technically would qualify for Augmentation? Probably not, right?

Preheat: It depends on what a “cooldown” is, right? Because would Obsidian Scales count for instance?

Jereico: So that would count for the second part for the defensive abilities.

Preheat: Right.

Jereico: So anyway, all of that to say, I think right now we kind of would use those abilities together and that’s sort of why this question comes up. 

Preheat: Yeah, great. Thank you. That’s great to know. So we’ll definitely play that and give feedback once we get our hands on it. Excited for that.

Threads of Fate and Master of Destiny

Preheat: Okay, so let’s talk about Temporal Burst [and subsequent talents]. So Tip the Scales felt pretty underwhelming before, it’s really cool to see it get some love here. Definitely excited for that. So will Threads of Fate use targeting priority currently like we have like with Augmentation spells, and if so, what lessons from Augmentation over the over the course of Dragonflight that we learned are going to carry over to these sorts of mechanics? Are there improvements in mind for how it does this priority?

Preheat: Excellent, and Master of Destiny says it increases the power by 100% per stack. So does that mean the proc rate, or like the damage echo percentage, or both? And with the 15 seconds of Threads of Fate and the eight seconds of Master of Destiny, is the intention to get out like four buffs and then use two powers to buff them up? Or another question is, will that buff amp them after the fact, like if I use my Empowers first and then I get out a couple of [Threads of Fate], am I going to buff those up?

Jereico: Okay that’s interesting, because I have a question here that kind of goes through a specific example, and I’ll do it pretty quickly, just in the interest of time. I’m really interested in getting down to work to start writing up my feedback on sort of the detailed interactions and everything, and for me, these two were very interesting because what I look at on Live, for example, is in my Augmentation rotation, I’m generally casting my Empowers first before my Essence spenders. That gets my Shifting Sands out, and then I can start sort of extending my Ebon Might. But the way this is laid out, it sort of encourages me to do the opposite, where I might want to dump all my Essence abilities first, to get these Threads out and then use my Empowers. But at that point, I don’t have my Shifting Sands on my allies anymore. 

Jereico: So to me, perhaps to help guide some of the feedback that myself and others provide, is this example of competing priorities meant to feel like a feature to encourage experimentation, or is the sort of exact example more of a pain point that you’re hoping might come out in feedback that you might want to address?

Jereico: It jumped out at me, for sure. 

Jereico: That’s great! 

Golden Opportunity and Augmentation Buff Targeting

Jereico: And then, one more that builds in my “wish list” as well, you know, half Hero Talent, half Augmentation question. So Prescience on Live is both a damage buff for your allies, and is also this main mechanism by which Augmentation selects buffed targets. So we have this node here called Golden Opportunity where Prescience has a chance to not incur a cooldown, and this has very interesting implications for different players. For more casual players, or–I describe it in my write-ups as “autopilot” gamers–who just kind of use the default targeting to send their abilities, they might just see that as you know, “hey, look, I get more Presciences, that’s great, awesome.” 

Jereico: But for the more competitive minded players, there’s a lot of what I describe as spreadsheet gaming, where they might want to be, you know, plotting out their Prescience casts by the second then adding this random element suddenly to Prescience actually seems like it might have a very disruptive aspect to it, especially to the buff targeting mini-game where, you know, I generally only want four Prescience out because that’s the only people I want to hit with my Ebon Might. If I have more than that, who knows what happens?

Jereico: So the question I really wanted to kind of draw out is, maybe if we can expect to see any changes to the way that buff targeting is addressed to sort of open the door for maybe more possibilities here, but I’ll leave the [framing of the] answer up to you guys, I think.

Jereico: So, I could go for that, personally, like I’m with you. That style needs to be competitive, I think with the spreadsheet style is kind of the thing. 

Jereico: So maybe it’s just the tuning angle. 

Preheat: That’s good because it means that the gameplay where you want to have four Prescience out all the time isn’t locked behind one specific Hero Talent flavour, right? You don’t have to be a Chronowarden to have your Prescience, I’m assuming, you know, all four of them mapped out the whole time. If it were up to the class talents instead of the Hero Talents

Where to Share Feedback and Closing Thoughts

Preheat: Cool. Well, we’re at time so yeah, appreciate your answers. These were great. And looking forward to getting our hands on it and giving you some more feedback. Yeah, any questions for us before we go?

Jereico: Get on it, Preheat!

Preheat: All right, noted, send all Tiktoks to George, got it. All right, appreciate y’all. Yeah, this was great, I had a lot of fun and really excited for all these Hero Talents. I know like, just really whenever we saw The War Within and we saw all that they were coming out with, already hitting us with the three expansions, that was big. And then now we see these awesome talents are going to add, like, really cool, thematic fantasy themes to the classes we already know and love. It’s great. Yeah. So great job.